Sunday, November 10, 2019

Dev Diary 2: Problems Learning (Project Aquarius)

I have been working hard to try and find a way to make all my dreams come true with this game.  I have given it a project name now:  "Project Aquarius"  This has nothing to do with the final project but I thought it would be better to give it a name rather than keep referring to it as, "my game."  I have realized that the biggest problems that I am facing right now is the lack of knowledge that I currently have.  I am not afraid to learn but I do feel that I am trying to learn too much too fast and that I am not giving myself time to slow down and have fun with the exploration of the new software that I have been working within.  That being said I keep changing and updating my to do list, so here is the newest version of said list.  We will be updating it and adding project samples as I get a little more down for the game itself.

To Do:
  • Finish the Unity Tutorial series
    • FPS
    • Cart Game
    • Sandbox
    • RPG
    • Scripting
  • Finish the Intro to Blender Tutorial
    • Level 1
    • Level 2
    • Level 3
    • Level 4
  • Title Screen
    • Artwork
    • Coding
  • Asset Creation
    • Main Character
      • Male
      • Female
    • Character Allies
      • 2 for pre alpha build
    • Mobs
      • Outer
      • Inner
      • Manor
      • Boss
  • Animations
  • Scripting First Level
Started:
  • Loot Tables
  • Abilities
  • Mechanics Rough Sketch
Finished:
  • Monster Stat sheet for Outer Mobs
  • Rough Outline of Demo Zone
  • Demo Classes
I know that for most of you this will mean absolutely nothing, but I am excited to keep updating it and making it work as we continue to grow through this development process.  I can say that I have a better appreciation for folks that work in the industry and hopefully I will be able to add my stamp to it in some way.  If nothing more than detailing a game project from start to finish.  

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