Monday, November 4, 2019

Game Dev Diary 1

Today I have taken my first steps towards building this amazing game, I have started to play around with a 3D modeling program to learn a bit about how to make nodes and I have downloaded a few different game developer tools.  One, godot, is very code heavy and has a steep learning curve.  The engine seems powerful enough, if not a little slow at the rendering.  I am not sure if I will be using this one, but it does seem to be a lot of fun to play around with.  I also downloaded the unity engine, which is capable of a broader reach, though I fear that I will start to get sucked into the perfectionist status that I seem to be doing.  We will have to see which one I end up using after I play through some of the tutorials.

Today I worked one hour on this new passion project and found that I have a solid idea.  I was able to lay out some of the functionality of the main menu and what I want it to be able to do.  I need to continue to work through youtube videos in order to make sure that I am able to produce the code required for the project.  This week will be a bit more of the planning and learning phase of this game development.  I believe that I have a solid idea I just don't know where to begin which is causing a lot of stress.  I am excited to jump in and start coding some actual play of a game, but I know that in order to do it justice I need to slow down and make things work a little at a time.

Road Ahead:
  • Learn how to model in Blender
  • Start to layout and create buttons for the main menu UI
  • Work through a tutorial for the Unity Engine
  • Code the utility of the opening menu in the game
  • Start to brainstorm starting zone
    • Starting stats
    • Starting gear
    • experience points per level
    • design.

I will keep you all posted on progress as I get where I need to get.  I thank you for coming in and joining me as I work through some of the kinks of being a brand new game designer.

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